zerodds-async 1.0 — Open Items

Phase-1 + Phase-2-A geliefert. Verbleibend:

Phase-2 (offen)

§3 Waker-Modell — nativer Reader-Slot-Waker

§5 Backpressure

§8 Test-Strategie (partial)

§9 Performance-Targets (partial)

§4 Tokio-Glue (partial)

Sprint-Plan Phase-2

Sprint Items Aufwand
A8 §3.1 + §3.2 — Native Reader-Slot-Waker 1 PT
A9 §5.1 — drain_notify Backpressure 1 PT
A10 §4.1 — spawn_in_tokio 0.5 PT
A11 §8.3, §9.1-§9.3 — Bench + proptest 1 PT
A12 §8.4 — Cyclone-Live-E2E 0.5 PT

Gesamt-Phase-2: ~4 PT.

Phase-1 done (zur Referenz)

partial: